var status = -1;
var level = "11";
var header = "#fn黑体##fs32#B - " + level + " F\r\n\r\n";

function action(e, d, c) {
    status++;
    var b = cm.getEventManager("副本_起源之塔");
    var f = b == null ? null : b.getProperty("stage" + level);
    if (f != null && f.equals("start")) {
        cm.dispose();
        return
    }
    if (cm.getInfoQuest(42001).contains("noHelp=1")) {
        startMap(b);
        return
    }
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_AskAnswerTime(30)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas(1, 128, 0, 0, 0, 1000, 0);
                cm.inGameDirectionEvent_AskAnswerTime(1000)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_Monologue(header + "#fs22#是花石头人。你从没在外面见过吧？很悲哀，因为据说它们也已经灭绝了。\r\n\r\n即使它们去往外界，也无法适应那发生了巨大变化的环境。\r\n\r\n你去将它们消灭吧。在那过程中我会准备好让你通往第12层。", 30000)
                } else {
                    if (status === a++) {
                        cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 1000, 0, 0);
                        cm.curNodeEventEnd(true);
                        cm.setInGameDirectionMode(false, true);
                        cm.setStandAloneMode(false);
                        startMap(b)
                    } else {
                        cm.dispose()
                    }
                }
            }
        }
    }
}

function startMap(a) {
    cm.dispose();
    cm.updateHeaderUI(1, 2, cm.getEventInstance().getTimeLeft(), 0, cm.getEventInstance().getTimeLeft(), 42011);
    a.setProperty("stage" + level, "start");
    cm.getMap().getWeatherEffectNotice("请消灭300个石头人。", 147, 60000, 1);
    cm.fieldEffect_ScreenMsg("UI/UIWindowPL.img/HiddenCatch/StageImg/start")
}

function start() {
    status = -1;
    action(1, 0, 0)
};